Version 2.0.2
- 1.Uninstall existing version from Window -> Voxel Busters -> Essential Kit -> Uninstall
- 2.Delete Assets/External Dependency Manager folder
- 3.Import the new update
- 4.Run once Window -> Voxel Busters -> Essential Kit -> Force Update Library Dependencies
New
- Added Date Picker demo
- Added IdToken in server credentials of GameServices for Android
- Added LoadServerCredentials in Game Services
- Added PriceCurrencyCode to billing product properties
- Added Signout in Game Services
- Added backward compatibility for cloud services on Android
- Added date picker on iOS
- Added option for disabling back navigation key in webview on Android
- Added option to force resolve libraries on Android from menu
- Added scope(profile and email) selection for Game Services on Android
- Added signature and purchase data for Billing Transaction on Android (used for receipt verification on servers)
- Added support for Android 11 (beta - Will be using queries tag once unity supports latest gradle)
- Added utility method for Application badge icon in Notification Services
- Adding firebase messaging libraries only when push notification service type is set to other than none
- Adding library dependencies as per features selected on Android
- Allowing feature selection in low stripping mode (This allows to select features but code is not stripped)
- Dynamic generation of dependency libraries based on feature usage
Fixes
- Enabling native ui native library by default on Android as its used in many other features
- Fixed Achivement image loading on Android
- Fixed Capture Image functionality in Media Services
- Fixed TimeTrigger Notification callback on Android
- Fixed alert demo screen layout issue
- Fixed alert display in Silent login for Game Services on Android
- Fixed broken image sharing on Android
- Fixed crash in finishBillingTransaction call if transaction is empty or failed
- Fixed exif check error in Media Services on Android
- Fixed exporter when only deep links or notifications are enabled for iOS
- Fixed infinite loop in cloud services login when user cancels the login or network failure on Andriod
- Fixed loadServerCredentials when no email is provided
- Fixed loading leaderboards and score reporting in OnAuthenticationChanged callback on Android
- Fixed local verification in Billing for iOS
- Fixed methods which need to be called from main thread when triggering callbacks
- Fixed missing callbacks which are not dispatched on unity thread
- Fixed missing meta files
- Fixed path while using unity screenshot api
- Fixed paths in xcode project when exporting from windows
- Fixed warnings for un-assigned variables
- Handled price value to string conversion to be culture invariant
- Profile scope setting
- Set Leaderboad query size to 10 by default on Android
- Setting null for local player when user signout
- Sharing show now waits till end of the frame to finish any screenshot capturing
- Update tutorial page links • Updated export scripts with 2019.3+ changes
- Using bytes instead of sbytes on Unity version less than 2019
- Using culture invariant in JsonWriter when storing primitives
- Using purchaseToken for receipt in BillingTransaction on Android
Last modified 1yr ago