Version 2.0.2
  1. 1.
    Uninstall existing version from Window -> Voxel Busters -> Essential Kit -> Uninstall
  2. 2.
    Delete Assets/External Dependency Manager folder
  3. 3.
    Import the new update
  4. 4.
    Run once Window -> Voxel Busters -> Essential Kit -> Force Update Library Dependencies
New
  • Added Date Picker demo
  • Added IdToken in server credentials of GameServices for Android
  • Added LoadServerCredentials in Game Services
  • Added PriceCurrencyCode to billing product properties
  • Added Signout in Game Services
  • Added backward compatibility for cloud services on Android
  • Added date picker on iOS
  • Added option for disabling back navigation key in webview on Android
  • Added option to force resolve libraries on Android from menu
  • Added scope(profile and email) selection for Game Services on Android
  • Added signature and purchase data for Billing Transaction on Android (used for receipt verification on servers)
  • Added support for Android 11 (beta - Will be using queries tag once unity supports latest gradle)
  • Added utility method for Application badge icon in Notification Services
  • Adding firebase messaging libraries only when push notification service type is set to other than none
  • Adding library dependencies as per features selected on Android
  • Allowing feature selection in low stripping mode (This allows to select features but code is not stripped)
  • Dynamic generation of dependency libraries based on feature usage
Fixes
  • Enabling native ui native library by default on Android as its used in many other features
  • Fixed Achivement image loading on Android
  • Fixed Capture Image functionality in Media Services
  • Fixed TimeTrigger Notification callback on Android
  • Fixed alert demo screen layout issue
  • Fixed alert display in Silent login for Game Services on Android
  • Fixed broken image sharing on Android
  • Fixed crash in finishBillingTransaction call if transaction is empty or failed
  • Fixed exif check error in Media Services on Android
  • Fixed exporter when only deep links or notifications are enabled for iOS
  • Fixed infinite loop in cloud services login when user cancels the login or network failure on Andriod
  • Fixed loadServerCredentials when no email is provided
  • Fixed loading leaderboards and score reporting in OnAuthenticationChanged callback on Android
  • Fixed local verification in Billing for iOS
  • Fixed methods which need to be called from main thread when triggering callbacks
  • Fixed missing callbacks which are not dispatched on unity thread
  • Fixed missing meta files
  • Fixed path while using unity screenshot api
  • Fixed paths in xcode project when exporting from windows
  • Fixed warnings for un-assigned variables
  • Handled price value to string conversion to be culture invariant
  • Profile scope setting
  • Set Leaderboad query size to 10 by default on Android
  • Setting null for local player when user signout
  • Sharing show now waits till end of the frame to finish any screenshot capturing
  • Update tutorial page links • Updated export scripts with 2019.3+ changes
  • Using bytes instead of sbytes on Unity version less than 2019
  • Using culture invariant in JsonWriter when storing primitives
  • Using purchaseToken for receipt in BillingTransaction on Android
Last modified 1mo ago
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