Friends List Display

Goal

Load the player’s friends list and iterate it to populate your UI.

Prerequisite

Make sure the player is authenticated first. Use use-case-1-auth-bootstrap.md for a safe startup flow.

Actions used

  • GameServicesLoadFriends

  • GameServicesGetLoadFriendsSuccessResult (on success; gives friendsCount)

  • GameServicesGetLoadFriendsError (on failure)

  • GameServicesGetFriendInfo (iterate friends)

Variables

  • friendsCount (Int)

  • friendIndex (Int)

  • playerId (String), displayName (String), alias (String)

Flow

  1. State: LoadFriends

    • Action: GameServicesLoadFriends

    • Events:

      • successEventGetFriendsCount

      • failureEventGetLoadFriendsError (or show “no friends”)

  2. State: GetFriendsCount

    • Action: GameServicesGetLoadFriendsSuccessResultfriendsCount

    • Set friendIndex = 0

  3. Loop:

    • While friendIndex < friendsCount:

      • Action: GameServicesGetFriendInfo (input: friendIndex)

      • Read outputs: playerId, displayName, alias

      • Add to UI

      • friendIndex++

Notes

  • Friend lists can be empty due to privacy settings or no friends on the service.

  • Refresh only when needed; GameServicesLoadFriends clears and repopulates the cached list.

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