> For the complete documentation index, see [llms.txt](https://assetstore.essentialkit.voxelbusters.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://assetstore.essentialkit.voxelbusters.com/features/game-services/playmaker/use-cases/use-case-6-friends-display.md).

# Friends List Display

## Goal

Load the player’s friends list and iterate it to populate your UI.

## Prerequisite

Make sure the player is authenticated first. Use `use-case-1-auth-bootstrap.md` for a safe startup flow.

## Actions used

* `GameServicesLoadFriends`
* `GameServicesGetLoadFriendsSuccessResult` (on success; gives `friendsCount`)
* `GameServicesGetLoadFriendsError` (on failure)
* `GameServicesGetFriendInfo` (iterate friends)

## Variables

* `friendsCount` (Int)
* `friendIndex` (Int)
* `playerId` (String), `displayName` (String), `alias` (String)

## Flow

1. State: `LoadFriends`
   * Action: `GameServicesLoadFriends`
   * Events:
     * `successEvent` → `GetFriendsCount`
     * `failureEvent` → `GetLoadFriendsError` (or show “no friends”)
2. State: `GetFriendsCount`
   * Action: `GameServicesGetLoadFriendsSuccessResult` → `friendsCount`
   * Set `friendIndex = 0`
3. Loop:
   * While `friendIndex < friendsCount`:
     * Action: `GameServicesGetFriendInfo` (input: `friendIndex`)
     * Read outputs: `playerId`, `displayName`, `alias`
     * Add to UI
     * `friendIndex++`

## Notes

* Friend lists can be empty due to privacy settings or no friends on the service.
* Refresh only when needed; `GameServicesLoadFriends` clears and repopulates the cached list.


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