# Installation

1. Open Package Manager from Unity Editor
2. Under My Assets category, Search for "Essential Kit"
3. Import the plugin into your project
4. Do a force resolve from top menu bar -> Assets -> External Dependency Manager -> Android Resolver -> Force Resolve
5. Configure the features you want in [Essential Kit Settings](https://assetstore.essentialkit.voxelbusters.com/plugin-overview/settings#essential-kit-settings)

{% hint style="warning" %}
If you already have an earlier version of the plugin installed, check the [upgrade guide](https://assetstore.essentialkit.voxelbusters.com/upgrade-guide).
{% endhint %}

{% hint style="danger" %}
If you have an error related to iOS/XCode assemblies from External Dependency Manager, make sure you have iOS module installed in Unity Editor.
{% endhint %}

## FAQs

### I see this error when making Android build - "Failed to install the following Android SDK packages as some licences have not been accepted.". How to resolve this?

This happens because of not accepting licenses when installing the sdk. Let me get you the steps to accept the license.\
**On Windows**

> ```
> C:\Users\xxx\AppData\Local\Android\Sdk\tools\bin\sdkmanager --licenses
> ```
>
> or
>
> ```
> PATH-TO-UNITY-ANDROID-SDK\tools\bin\sdkmanager --licenses
> ```

&#x20;**On Mac**

> ```
> cd /Users/YOUR_MAC_USER/Library/Android/sdk/tools/bin ./sdkmanager --licenses
> ```
>
> or
>
> ```
> /Applications/Unity/Hub/Editor/UNITY_VERSION/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager --licenses
> ```

&#x20;Press 'y' to accept the licenses.
