Installation
Steps to install the plugin
Open Package Manager from Unity Editor
Under My Assets category, Search for "Essential Kit"
Import the plugin into your project
If you don't have Newtonsoft's Json package installed in your project then follow below additional steps. Else, jump to step 5.
Open manifest.json file in Packages folder
Add below line in the dependencies block (any version ≥ 2.0.0 is fine)
"com.unity.nuget.newtonsoft-json": "2.0.0"
Do a force resolve from top menu bar -> Assets -> External Dependency Manager -> Android -> Settings
Configure the features you want in Essential Kit Settings
If you already have an earlier version of the plugin installed, check the upgrade guide.
If you have an error related to iOS/XCode assemblies from External Dependency Manager, make sure you have iOS module installed in Unity Editor.
FAQs
I see this error on installation - The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?
The plugin depends on Newtonsoft's json plugin which needs to be added to your packages.
Add the following dependencies in YOUR_PROJECT_ROOT/Packages/manifest.json under dependencies block
"com.unity.nuget.newtonsoft-json": "2.0.0"
Any version ≥ 2.0.0 is fine.
I see this error when making Android build - "Failed to install the following Android SDK packages as some licences have not been accepted.". How to resolve this?
This happens because of not accepting licenses when installing the sdk. Let me get you the steps to accept the license. On Windows
C:\Users\xxx\AppData\Local\Android\Sdk\tools\bin\sdkmanager --licenses
or
PATH-TO-UNITY-ANDROID-SDK\tools\bin\sdkmanager --licenses
On Mac
cd /Users/YOUR_MAC_USER/Library/Android/sdk/tools/bin ./sdkmanager --licenses
or
/Applications/Unity/Hub/Editor/UNITY_VERSION/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager --licenses
Press 'y' to accept the licenses.
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