Network Services
Cross-platform network connectivity monitoring for Unity mobile games
Essential Kit's Network Services feature lets Unity teams monitor network connectivity and server reachability without maintaining platform-specific code. This tutorial walks you through setup, monitoring APIs, testing, and troubleshooting so you can build offline-first experiences and gracefully handle connectivity changes.
What You'll Learn
Monitor internet connectivity status with real-time change detection
Check specific server reachability for backend availability
Handle offline scenarios gracefully with proper UI feedback
Optimize battery usage by controlling when monitoring is active
Why Network Services Matters
Better UX: Inform users about offline status before they attempt network operations
Offline-First Design: Build features that work offline and sync when connectivity returns
Server Monitoring: Detect when your backend is unreachable separately from general internet status
Battery Conscious: Start/stop monitoring to conserve battery when network status isn't needed
Tutorial Roadmap
Setup - Enable the feature and configure monitoring options
Usage - Monitor connectivity, handle status changes, check reachability
Testing - Simulate network changes and verify on devices
FAQ - Troubleshoot common issues
Key Use Cases
Multiplayer Games: Block matchmaking when offline, queue actions for when connectivity returns
Live Events: Disable event features when server is unreachable
Content Downloads: Pause downloads when offline, resume when connectivity returns
Social Features: Show offline indicator for leaderboards, friends, and chat
Prerequisites
Unity project with Essential Kit v3 installed and Network Services feature included
iOS or Android target (no special permissions required)
Test environment with ability to toggle network connectivity
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