FAQ
Common Network Services issues and solutions
Why are network status events not triggered?
void Start()
{
if (!NetworkServices.IsNotifierActive)
{
NetworkServices.StartNotifier();
Debug.Log("Network monitoring started");
}
}Why does network status change before I call StartNotifier?
How do I monitor a specific server or backend?
Can I change the host address at runtime?
Events fire too frequently during network transitions. How do I handle this?
How do I stop events from firing when the app is backgrounded?
Does Network Services work in Unity Editor?
What's the difference between IsInternetActive and IsHostReachable?
How much battery does continuous monitoring consume?
Can I test offline functionality in Unity Editor?
How do I handle queued actions when connectivity returns?
Where can I confirm plugin behavior versus my implementation?
Can I monitor multiple hosts simultaneously?
Is host reachability the same as a ping test?
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