Notification Services

Keep players engaged with cross-platform local and push notifications for Unity mobile games

Essential Kit's Notification Services feature lets Unity teams schedule local notifications and deliver push notifications without maintaining platform-specific code. This tutorial walks you through setup, permission handling, notification scheduling, and testing so you can bring players back to your game with timely, relevant notifications.

Looking for a working reference? Open the demo scene at Assets/Plugins/VoxelBusters/EssentialKit/Examples/Scenes/NotificationServicesDemo.unity and the companion script at Assets/Plugins/VoxelBusters/EssentialKit/Examples/Scripts/NotificationServicesDemo.cs to see the full API in action.

What You'll Learn

  • Request notification permissions and handle user consent gracefully

  • Schedule local notifications with time-based and calendar triggers for game timers and daily rewards

  • Implement push notifications for server-driven real-time messaging

  • Handle notification interactions and manage app badge numbers

  • Test notification flows in editor simulator and on devices

Why Notification Services Matter

  • Player retention: Remind players about energy refills, daily rewards, and time-limited events

  • Re-engagement: Bring inactive players back with contextual notifications at optimal times

  • Live operations: Send real-time updates about tournaments, special offers, and community events

  • Cross-platform: Single API works across iOS (APNS) and Android (FCM) automatically

Tutorial Roadmap

  1. Setup - Enable the feature and configure platform-specific requirements

  2. Usage - Permissions, local notifications, push notifications, and event handling

  3. Testing - Simulate in editor and verify on devices

  4. FAQ - Troubleshoot common issues

Key Use Cases

  • Energy systems: Schedule notifications when energy refills so players return when they can play

  • Daily rewards: Send reminders at optimal times to encourage daily login habits

  • Event announcements: Notify players about limited-time tournaments and special offers

  • Social interactions: Alert players about friend requests, guild invitations, and multiplayer challenges

  • Server-driven content: Push real-time announcements for flash sales and surprise events

Prerequisites

  • Unity project with Essential Kit v3 installed and NotificationServices feature included in the build

  • iOS or Android target platforms with notification permission descriptions configured

  • For push notifications: Server infrastructure or third-party service (Firebase, OneSignal) to send messages

  • Test devices to validate permission prompts and notification delivery before release

https://github.com/voxelbusters/essential-kit-docs/blob/master/tutorials/v3/features/notification-services/setup.mdUsagehttps://github.com/voxelbusters/essential-kit-docs/blob/master/tutorials/v3/features/notification-services/testing.mdFAQ

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