Leaderboard Score Submit

Goal

Report a score and optionally open the native Leaderboard UI.

Prerequisite

Make sure the player is authenticated first. Use use-case-1-auth-bootstrap.md for a safe startup flow.

Actions used

  • GameServicesReportScore

  • GameServicesGetReportScoreSuccessResult (on success)

  • GameServicesGetReportScoreError (on failure)

  • GameServicesShowLeaderboardUI (optional)

Variables

  • leaderboardId (String) e.g. "top_scores"

  • scoreValue (Long)

Flow

  1. When the match ends (or on a milestone), store the score in scoreValue.

  2. State: ReportScore

    • Action: GameServicesReportScore

    • Inputs: leaderboardId, scoreValue (and optional tag)

    • Events:

      • successEvent β†’ GetReportScoreSuccessResult β†’ (optional) ShowLeaderboardUI

      • failureEvent β†’ GetReportScoreError (log/ignore)

  3. State: ShowLeaderboardUI (optional)

    • Action: GameServicesShowLeaderboardUI

    • Input: leaderboardId (to open a specific board)

Notes

  • GameServicesReportScore waits for completion. Use the extractor actions immediately after its successEvent/failureEvent.

  • Some platforms keep only the best score; submitting a lower score may not change ranking.

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