PreviousMigration Guide: From Google Play Games Plugin for Unity to Essential Kit Game ServicesNextUse Cases
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Authenticate and use platform game services (Game Center / Google Play Games): achievements, leaderboards, friends, and server credentials.
GameServicesAuthenticate.successEvent only means the request was dispatched. Wait for GameServicesOnAuthStatusChange.authenticatedEvent before calling authenticated-only actions.
Keep GameServicesOnAuthStatusChange in a state that stays active for the session; auth status can change at any time.
Most “load/report” actions already wait for completion and cache results; use the matching GameServicesGet* extractor actions immediately after SUCCESS/FAILURE.
Auth: GameServicesAuthenticate, GameServicesOnAuthStatusChange, GameServicesIsAuthenticated, GameServicesSignout, GameServicesGetAuthenticateError, GameServicesGetLocalPlayerInfo
Achievements: GameServicesReportAchievementProgress, GameServicesGetReportAchievementProgressError, GameServicesShowAchievementsUI
Leaderboards: GameServicesReportScore, GameServicesGetReportScoreSuccessResult, GameServicesGetReportScoreError, GameServicesCreateLeaderboard, GameServicesConfigureLeaderboard, score loading + iterators, GameServicesShowLeaderboardsUI / GameServicesShowLeaderboardUI
Friends: GameServicesLoadFriends, GameServicesGetLoadFriendsSuccessResult, GameServicesGetLoadFriendsError, GameServicesGetFriendInfo, GameServicesAddFriend
Server credentials: GameServicesLoadServerCredentials, GameServicesGetLoadServerCredentialsSuccessResult, GameServicesGetLoadServerCredentialsError
Start here: use-cases/README.md
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