# PlayMaker

Capture media from camera, select from gallery, and save images to the device gallery.

## Actions (12)

* Permission status (sync): `MediaServicesGetCameraAccessStatus`, `MediaServicesGetGalleryAccessStatus`
* Capture (async): `MediaServicesCaptureContent`, `MediaServicesGetCaptureContentError`
* Select (async): `MediaServicesSelectContent`, `MediaServicesGetSelectContentSuccessResult`, `MediaServicesGetSelectContentError`
* Save (async): `MediaServicesSaveContent`, `MediaServicesGetSaveContentError`
* Content converters (async; run in their own state and use `FINISHED`):
  * `MediaServicesGetContentTexture` (images → Texture2D)
  * `MediaServicesGetContentFilePath` (temp file path)
  * `MediaServicesGetContentRawMediaData` (bytes + MIME type)

## Key patterns

* **Permission checks are status-only**: the access status actions do not fire events. Branch using Enum Compare/Switch on the returned `status`.
* **Trigger actions fire events**: `CaptureContent`, `SelectContent`, `SaveContent` fire `successEvent` / `failureEvent`.
* **Converter actions have no success/failure events**: they finish when the async conversion completes (or log an error). Put them alone in a state and transition on `FINISHED`.
* **Cached content index**: after SUCCESS, use `contentIndex = 0..contentCount-1`. Converters fall back to the last captured content when no selection is cached.

## Use cases

Start here: `use-cases/README.md`


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