FAQ
Do I need to manually configure iCloud or Google Play settings?
Why can't I see my local changes after sync?
How much data can I store?
Does using Cloud Services cost money?
Can data sync between iOS and Android?
Why does OnSavedDataChange fire with no changed keys?
How does Essential Kit identify changed keys?
My app doesn't need cloud sync - can I use Cloud Services offline?
How do I handle quota violations?
What happens if the user denies cloud access?
How do I test cloud sync in Unity Editor?
Why is OnSavedDataChange not firing during development?
Can I use Cloud Services with my existing PlayerPrefs data?
What is the difference between the device copy and the conflict snapshot?
Where can I confirm the plugin is working vs my implementation?
Do I need Game Services enabled to use Cloud Services on Android?
How do I handle users switching cloud accounts?
Can I force a sync instead of waiting for auto-sync on Android?
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