> For the complete documentation index, see [llms.txt](https://assetstore.essentialkit.voxelbusters.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://assetstore.essentialkit.voxelbusters.com/features/app-shortcuts/playmaker/use-cases/use-case-2-add-update-remove-policy.md).

# Add/Update/Remove Shortcut Policy

## Goal

Update shortcuts based on your app state (progression, entitlement, season, user preferences).

## Actions Used

* `AppShortcutsAddShortcut`
* `AppShortcutsRemoveShortcut`
* `AppShortcutsGetAddShortcutError` (optional)
* `AppShortcutsGetRemoveShortcutError` (optional)

## Variables

* `shortcutIdsToKeep` (String list/array you maintain)
* `shortcutIdToRemove` (String)

## FSM Steps

1. **Decide your set**: build `shortcutIdsToKeep` in your own logic (there is no “get current shortcuts list” action/API exposed here).
2. **Add or update**: call `AppShortcutsAddShortcut` for each ID you want available right now.
3. **Remove outdated**: when you know an ID should be removed (e.g., expired event), call `AppShortcutsRemoveShortcut(shortcutIdToRemove)`.

## Failure Handling

* Add failure → `AppShortcutsGetAddShortcutError`
* Remove failure → `AppShortcutsGetRemoveShortcutError`

## Notes

* Adding with the same `shortcutId` updates/replaces the existing shortcut.
* Apply policy changes during safe moments (main menu, after a level, etc.).


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