Version 2.0.2
Uninstall existing version from Window -> Voxel Busters -> Essential Kit -> Uninstall
Delete Assets/External Dependency Manager folder
Import the new update
Run once Window -> Voxel Busters -> Essential Kit -> Force Update Library Dependencies
New
Added Date Picker demo
Added IdToken in server credentials of GameServices for Android
Added LoadServerCredentials in Game Services
Added PriceCurrencyCode to billing product properties
Added Signout in Game Services
Added backward compatibility for cloud services on Android
Added date picker on iOS
Added option for disabling back navigation key in webview on Android
Added option to force resolve libraries on Android from menu
Added scope(profile and email) selection for Game Services on Android
Added signature and purchase data for Billing Transaction on Android (used for receipt verification on servers)
Added support for Android 11 (beta - Will be using queries tag once unity supports latest gradle)
Added utility method for Application badge icon in Notification Services
Adding firebase messaging libraries only when push notification service type is set to other than none
Adding library dependencies as per features selected on Android
Allowing feature selection in low stripping mode (This allows to select features but code is not stripped)
Dynamic generation of dependency libraries based on feature usage
Fixes
Enabling native ui native library by default on Android as its used in many other features
Fixed Achivement image loading on Android
Fixed Capture Image functionality in Media Services
Fixed TimeTrigger Notification callback on Android
Fixed alert demo screen layout issue
Fixed alert display in Silent login for Game Services on Android
Fixed broken image sharing on Android
Fixed crash in finishBillingTransaction call if transaction is empty or failed
Fixed exif check error in Media Services on Android
Fixed exporter when only deep links or notifications are enabled for iOS
Fixed infinite loop in cloud services login when user cancels the login or network failure on Andriod
Fixed loadServerCredentials when no email is provided
Fixed loading leaderboards and score reporting in OnAuthenticationChanged callback on Android
Fixed local verification in Billing for iOS
Fixed methods which need to be called from main thread when triggering callbacks
Fixed missing callbacks which are not dispatched on unity thread
Fixed missing meta files
Fixed path while using unity screenshot api
Fixed paths in xcode project when exporting from windows
Fixed warnings for un-assigned variables
Handled price value to string conversion to be culture invariant
Profile scope setting
Set Leaderboad query size to 10 by default on Android
Setting null for local player when user signout
Sharing show now waits till end of the frame to finish any screenshot capturing
Update tutorial page links • Updated export scripts with 2019.3+ changes
Using bytes instead of sbytes on Unity version less than 2019
Using culture invariant in JsonWriter when storing primitives
Using purchaseToken for receipt in BillingTransaction on Android
Last updated