Version 2.0.2

  1. Uninstall existing version from Window -> Voxel Busters -> Essential Kit -> Uninstall

  2. Delete Assets/External Dependency Manager folder

  3. Import the new update

  4. Run once Window -> Voxel Busters -> Essential Kit -> Force Update Library Dependencies

New

  • Added Date Picker demo

  • Added IdToken in server credentials of GameServices for Android

  • Added LoadServerCredentials in Game Services

  • Added PriceCurrencyCode to billing product properties

  • Added Signout in Game Services

  • Added backward compatibility for cloud services on Android

  • Added date picker on iOS

  • Added option for disabling back navigation key in webview on Android

  • Added option to force resolve libraries on Android from menu

  • Added scope(profile and email) selection for Game Services on Android

  • Added signature and purchase data for Billing Transaction on Android (used for receipt verification on servers)

  • Added support for Android 11 (beta - Will be using queries tag once unity supports latest gradle)

  • Added utility method for Application badge icon in Notification Services

  • Adding firebase messaging libraries only when push notification service type is set to other than none

  • Adding library dependencies as per features selected on Android

  • Allowing feature selection in low stripping mode (This allows to select features but code is not stripped)

  • Dynamic generation of dependency libraries based on feature usage

Fixes

  • Enabling native ui native library by default on Android as its used in many other features

  • Fixed Achivement image loading on Android

  • Fixed Capture Image functionality in Media Services

  • Fixed TimeTrigger Notification callback on Android

  • Fixed alert demo screen layout issue

  • Fixed alert display in Silent login for Game Services on Android

  • Fixed broken image sharing on Android

  • Fixed crash in finishBillingTransaction call if transaction is empty or failed

  • Fixed exif check error in Media Services on Android

  • Fixed exporter when only deep links or notifications are enabled for iOS

  • Fixed infinite loop in cloud services login when user cancels the login or network failure on Andriod

  • Fixed loadServerCredentials when no email is provided

  • Fixed loading leaderboards and score reporting in OnAuthenticationChanged callback on Android

  • Fixed local verification in Billing for iOS

  • Fixed methods which need to be called from main thread when triggering callbacks

  • Fixed missing callbacks which are not dispatched on unity thread

  • Fixed missing meta files

  • Fixed path while using unity screenshot api

  • Fixed paths in xcode project when exporting from windows

  • Fixed warnings for un-assigned variables

  • Handled price value to string conversion to be culture invariant

  • Profile scope setting

  • Set Leaderboad query size to 10 by default on Android

  • Setting null for local player when user signout

  • Sharing show now waits till end of the frame to finish any screenshot capturing

  • Update tutorial page links • Updated export scripts with 2019.3+ changes

  • Using bytes instead of sbytes on Unity version less than 2019

  • Using culture invariant in JsonWriter when storing primitives

  • Using purchaseToken for receipt in BillingTransaction on Android

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