Usage

Once you set up the details in Essential Kit Settings, you need to import the namespace for starting the network status detection.

using VoxelBusters.CoreLibrary;
using VoxelBusters.EssentialKit;

For detecting the network status you need to start the notifier. Once there is a change in network status, events are fired to capture the status. You need to register for the events first to get the network status.

private void OnEnable()
{
    // register for events
    NetworkServices.OnHostReachabilityChange        += OnHostReachabilityChange;
    NetworkServices.OnInternetConnectivityChange    += OnInternetConnectivityChange;
}

private void OnDisable()
{
    // unregister from events
    NetworkServices.OnHostReachabilityChange        -= OnHostReachabilityChange;
    NetworkServices.OnInternetConnectivityChange    -= OnInternetConnectivityChange;
}
private void OnInternetConnectivityChange(NetworkServicesInternetConnectivityStatusChangeResult result)
{
    Debug.Log("Received internet connectivity changed event.");
    Debug.Log("Internet connectivity status: " + result.IsConnected);
}

private void OnHostReachabilityChange(NetworkServicesHostReachabilityStatusChangeResult result)
{
    Debug.Log("Received host reachability changed event.");
    Debug.Log("Host reachability status: " + result.IsReachable);
}

Start detecting the status

Start the network notifier to enable detection of network connectivity and receive the events.

NetworkServices.StartNotifier();

Stop detecting the status

Once you are done with your requirement on detecting network connectivity, you can stop the notifier by calling StopNotifier.

NetworkServices.StopNotifier();

Checking status any time

Once after you called StartNotifier, there are options to check the status of the network by some utility methods.

bool isInternetActive = NetworkServices.IsInternetActive;
bool isHostReachable = NetworkServices.IsHostReachable;
bool isNotifierActive    = NetworkServices.IsNotifierActive;

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